Today I had spent the whole day working on my final project.
The first thing that I had tried to do was print out the hinge to see if it would work. The first print was a failure because the gaps were too close to each other but after I had spread out the model on the second try it came out able to move.
(Image of the first failed attempt) |
(Image of the second loose attempt) |
(Image of the perfect working hinge) (3rd attempt) |
After that I had learned that I just needed to bring in the sides just enough to where it will not fuse but still be loose enough to work without being flimsy, and that's exactly what I was able to accomplish on my third attempt through trial and error.
I was very proud of how the Pokeball model came out in the end when I started creating it, part of me thought I would run into more difficulties, but through the experience I gained so far with the controls in Fusion 360 I was able to make changes when needed. An example would be crating spots in the model where the hinge would lay.
(Image of completed Pokeball model) |
(Image of the blocks I added in the Pokeball to place the hinge joint) |
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